![](https://static.wixstatic.com/media/c68f31_508da5b3f52f4cc8a5516753ea1cfcc0~mv2.png/v1/fill/w_1920,h_1080,al_c,q_95,enc_auto/c68f31_508da5b3f52f4cc8a5516753ea1cfcc0~mv2.png)
CozyChicken
3D Animator & Artist
Character Animation Reels
![da5om5c-bba82fd7-10cd-40e1-accb-daa6090df32a_edited.png](https://static.wixstatic.com/media/c68f31_c028b29c1ca2494eb5186e552bb9d4e6~mv2.png/v1/fill/w_65,h_55,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/da5om5c-bba82fd7-10cd-40e1-accb-daa6090df32a_edited.png)
![Blender_logo_no_text.bw.png](https://static.wixstatic.com/media/c68f31_6121f5885d9e467181165afb08715d21~mv2.png/v1/fill/w_67,h_55,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Blender_logo_no_text_bw.png)
![Adobe_Premiere.png](https://static.wixstatic.com/media/c68f31_440d51cd92b842d6b835a19aad0f77c0~mv2.png/v1/fill/w_56,h_55,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Adobe_Premiere.png)
Saferoom - Intro
The group of zombie apocalypse survivors; Nick, Ellis, Coach, and Rochelle are planning out what to do next before they meet another group of survivors on the bridge.
This animated clip mainly focuses on the facial animation and body language of the characters while focusing on cinematic compositions and lighting in order to achieve a cut-scene look that can fit into a video game.
Credits:
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Valve Corporation; Characters, 3D Assets, Particles, Voice lines, Music
![da5om5c-bba82fd7-10cd-40e1-accb-daa6090df32a_edited.png](https://static.wixstatic.com/media/c68f31_c028b29c1ca2494eb5186e552bb9d4e6~mv2.png/v1/fill/w_65,h_55,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/da5om5c-bba82fd7-10cd-40e1-accb-daa6090df32a_edited.png)
![Adobe_Premiere.png](https://static.wixstatic.com/media/c68f31_440d51cd92b842d6b835a19aad0f77c0~mv2.png/v1/fill/w_56,h_55,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Adobe_Premiere.png)
This animated clip mainly focuses on dynamic posing and acting. Since characters are wearing masks catching up with the right poses and body language was important to bring out their emotions.
Credits:
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Valve Corporation; Map/Environment
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Overkill Software; Characters, Vehicle, Voice lines
Sydney Hits on Jacket
She seems to be into him but we can't say exactly the same for him. (Most likely)
Progress from start to finish
![da5om5c-bba82fd7-10cd-40e1-accb-daa6090df32a_edited.png](https://static.wixstatic.com/media/c68f31_c028b29c1ca2494eb5186e552bb9d4e6~mv2.png/v1/fill/w_65,h_55,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/da5om5c-bba82fd7-10cd-40e1-accb-daa6090df32a_edited.png)
![Adobe_Premiere.png](https://static.wixstatic.com/media/c68f31_440d51cd92b842d6b835a19aad0f77c0~mv2.png/v1/fill/w_56,h_55,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Adobe_Premiere.png)
The animation demonstrates facial animations and body movements.
Credits:
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Behaviour Interactive; Characters, Textures, Environment
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Valve Corporation; Environment Assets
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Mr.Bubz; The original video
I gotchu on camera!
Viktor doesn't seem to be a big fan when you try to love on him but this doesn't mean he can avoid cameras.
Reference video
Trivia:
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The animation has successfully reached over 1 Million views on YouTube.
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The same animation has been shared on
Dead by Daylight's Official Twitter account. -
Polygon; Gaming and Entertainment News page
posted the video in one of their articles.
![da5om5c-bba82fd7-10cd-40e1-accb-daa6090df32a_edited.png](https://static.wixstatic.com/media/c68f31_c028b29c1ca2494eb5186e552bb9d4e6~mv2.png/v1/fill/w_65,h_55,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/da5om5c-bba82fd7-10cd-40e1-accb-daa6090df32a_edited.png)
![Adobe_Premiere.png](https://static.wixstatic.com/media/c68f31_440d51cd92b842d6b835a19aad0f77c0~mv2.png/v1/fill/w_56,h_55,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Adobe_Premiere.png)
Who is the real moron?
Ellis is telling us one of his stories about Keith.
The animation demonstrates facial animations and body movements.
Credits:
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Valve Corporation; Character, Environment assets, Voice Lines
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jdbeatz; "Blue Yeti Microphone" 3D asset
![Blender_logo_no_text.bw.png](https://static.wixstatic.com/media/c68f31_6121f5885d9e467181165afb08715d21~mv2.png/v1/fill/w_67,h_55,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Blender_logo_no_text_bw.png)
Body Mechanics:
Jump In Place
The animation demonstrates body mechanics, weight shift, impact, and support.
Credits:
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Pierrick PICAUT - P2Design Academy; Mannqeuin Rig
Character Jumping in place - Game ready animation.
![Blender_logo_no_text.bw.png](https://static.wixstatic.com/media/c68f31_6121f5885d9e467181165afb08715d21~mv2.png/v1/fill/w_67,h_55,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Blender_logo_no_text_bw.png)
Body Mechanics:
Fight Idle
Credits:
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Agora Community; Akali Rig
Character Fighting Idle - Game ready animation.